

Protection Paladins will have their raid wide damage reduction cool down Divine Guardian.The ability for Rogues to use axes was added in 3.2, but that will now be in at launch. Rogues will need to carefully review any legacy loot tables for Naxxramas and Ulduar that might still be floating around the interwebs.This will let the AoE fire instantly rather than having to wait. Shamans will have Fire Nova as a spell rather than Fire Nova totem.Orc and troll shamans now have their own unique totem art.By the time we get to 3.3.5, they are weaker than their 3.0 counterparts, but still a strong class for both tanking and melee DPS. As the new class, it took a few patches for the team to find the right balance on Death Knights.Pets take 90% less area-of-effect damage in PVE and receive 100% of their master’s resilience (an important PVP only stat). In 3.3.5, many of the bosses knockback effects no longer hit players’ pets. This will be in from the start in Wrath of the Lich King Classic rather than getting added in the final major patch.Īll pet classes received a boost, but none more so than Hunters. 20 targets would be hit for 500 damage each in that example. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10,000 damage divided by the number of targets. In 3.3.5, instead of a hard cap on total damage done, the game will cap the total damage done at a value equal to the damage the spell would do if it hit 10 targets. Even if modern players find a way around those limitations, the fix will already be in.ĪOE damage caps have been a constant issue for the developers. This was largely to address a theorycrafted concern that players could stack armor penetration over 100%, but no one could go over 100% in any realistic conditions in pre-Ulduar gear.
Rogue legacy lich Patch#
The armor penetration fix that went in during patch 3.1.2 (Ulduar) will be in from the start now. Many spells in Wrath of the Lich King Classic will have shorter cool downs than they had at the original Wrath’s launch. Over the course of Wrath classes saw numerous changes. For the most part, the designers succeeded - although the 25-man Razuvious fight in the revamped Naxxramas raid still required at least one priest, preferably two or three, with at least one specced shadow.Ĭlass balance is one of the most difficult tasks for any video game developer and “bring the player not the class” didn’t change that. Previously, you had encounters like the boss Viscidus from Ahn’qiraj, who could only be killed with frost damage, or Reliquary of Souls in Black Temple which needed the Protection Warrior’s Spell Reflection to defeat Phase 2. Hunting Party would get removed in 4.0.1 ( Cataclysm) when Hunters moved to Focus as their main resource instead of mana.Įncounter designers were charged with making sure that no one single class was necessary. Replenishment could be triggered by Enduring Winter from a Frost Mage, or Soul Leech from a Destruction Warlock, or Communion from a Retribution Paladin, or Hunting Party from Survival Hunter.

Rogue legacy lich full#
It provided 1% of maximum mana every 5 seconds for 15 seconds, or 3% over the full duration to up to 10 party or raid members with the least amount of mana left. For example, Replenishment was a critical buff for raids. Important buffs could be provided by a variety of classes, though sometimes with a different name or class flavoring. The intent of the phrase, “bring the player, not the class,” was that the player’s ability to play their class was more valuable than the class itself, which runs counter to the, “ a moment to shine,” paradigm of Battle for Azeroth and Shadowlands. Raids were fixed in size - either 10 player or 25 player. At this point in World of Warcraft’s history, flex size raids didn’t exist. Ghostcrawler, it was a response to some of the extreme class stacking seen in the Sunwell raid in Burning Crusade, and a solution for the problem of convincing raid leaders to find spots in their rigid rosters for the new Death Knight class.


The overriding design paradigm for raiding in the original Wrath of the Lich King was, “bring the player not the class.” Communicated by then-lead developer Greg Street, a.k.a. Technical Director Tim Jones described 3.3.5 as the, “most balanced and complete version” of the game. Content like dungeons and raids will roll out in phases as it has for the past two versions of Classic. Patch 3.3.5 is used primarily for class balance, but not necessarily for systems and features. In the wake of the announcements of Dragonflight and Wrath of the Lich King Classic, we learned that like Burning Crusade Classic, Wrath Classic will run on its final patch - patch 3.3.5.
